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Old Dec 27, 2007, 12:26 PM // 12:26   #281
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/not signed
makes no sence...
if u wanted this title why didn`t u do it when restarted your character?!?!
i don`t have the title but it`s not a great loss for me.I consider not-having it as a my fault-i didn`t chcked for titles when i started so i do not deserve it..
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Old Dec 27, 2007, 01:01 PM // 13:01   #282
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Because this is Guild Wars.
We don't re-roll. We re-play.

How can be so hard to understand, when you can completely rework your build in outposts? They got rid of the last 're-roll' feature long ago, with the loss of the attribute change points.
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Old Dec 27, 2007, 01:43 PM // 13:43   #283
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Quote:
Originally Posted by Reflect
if u wanted this title why didn`t u do it when restarted your character?!?!
well, i'll answer this taking myself as an example

I didn't restart Arianne Enacthiel when titles came out (April 2006) because :
1) she is my oldest GW character that's still "alive" (i deleted both my older elementalist and my older monk ages ago). She's about 4 months older than my 4th character. So apart from birthday presents, she also has quite some "emotional value"
2) In april 2006, Arianne had been running around in Obsidian for well over 7 months. She had millions worth of weapons and equipment customized to her. I wasn't even thinking about deleting her.

Right now, the equipment is still a major factor, aswell as the age. On top of that, i'd hate to replay everything, get all the skills again, and work on all those titles again just to get one extra.

I'd like the opportunity to get LS, but i'm not deleting her for it.
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Old Dec 27, 2007, 01:54 PM // 13:54   #284
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Nine lvl20 characters. I'm not restarting with a new character. I won't get this title. That's the way the ball bounces.

Lesson I've learned a long time ago: You CAN'T have everything. Learn it, live it.
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Old Dec 27, 2007, 03:47 PM // 15:47   #285
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I got all 1319 skills with a PvE character. If you can do that, you should be able to do anything.
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Old Dec 27, 2007, 03:59 PM // 15:59   #286
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Quote:
Originally Posted by Reflect
/not signed
makes no sence...
if u wanted this title why didn`t u do it when restarted your character?!?!
i don`t have the title but it`s not a great loss for me.I consider not-having it as a my fault-i didn`t chcked for titles when i started so i do not deserve it..

same thing with my meser . .didnt know that , about this tittle .. but this is sick to get again all 10 tittles back

never .. better then this tittle sit back and relax for other
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Old Dec 27, 2007, 06:55 PM // 18:55   #287
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Oh word, the latest pathetic excuse against is "but there should be pain and suffering in a game, you SHOULD be screwed out of a title for your inattentiveness, dropping the amount of fun you have with the game some." I don't even need to dissect how stupid that argument is.
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Old Dec 27, 2007, 07:31 PM // 19:31   #288
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Quote:
Originally Posted by Reflect
/not signed
makes no sence...
if u wanted this title why didn`t u do it when restarted your character?!?!
i don`t have the title but it`s not a great loss for me.I consider not-having it as a my fault-i didn`t chcked for titles when i started so i do not deserve it..
Actually, it does make sense because a lot people made their characters long before titles were introduced.
It's not that not being able to get LS is a great loss, but giving second chances would simply add additional content for those who like challenges and balance the game for those who are going to buy GW2 or going for God Among Mere Mortals.

Quote:
Originally Posted by quickmonty
Nine lvl20 characters. I'm not restarting with a new character. I won't get this title. That's the way the ball bounces.

Lesson I've learned a long time ago: You CAN'T have everything. Learn it, live it.
Perhaps you would like to explain the logic that is necessary to understand you statement about "You CAN'T have everything"? We're talking about Guild Wars, a computer game.
Your statement doesn't says why it would be a bad idea to give everyone a fair chance to obtain LS. If the majority think it would be a good idea and Anet got the time to implement the idea, then why shouldn't it be implemented?
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Old Dec 27, 2007, 08:27 PM // 20:27   #289
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/notsigned

i would love that title on my character, but death is death is death, die once before lvl 20 no longer can get it.
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Old Dec 27, 2007, 10:00 PM // 22:00   #290
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But in GW it is not the case that "death is death is death", because no matter how many times characters has died you can still continue playing them. At the same time, it is not the case that "survivor is survivor is survivor" because once you attain the title on a character, you can let the character die as many times as you want.

You said it yourself that you would love to get it on your character, so what is the problem with second chances? The title was simply flawed to begin with and needs a small fix.
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Old Dec 27, 2007, 10:13 PM // 22:13   #291
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We could go like this for ages.

But the truth is there:
It's posisble for new characters. And awesomely aasy. One of the easiest titles.
Yet impossible, completely impossible, for the characters that have been here for much more time.
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Old Dec 28, 2007, 09:16 AM // 09:16   #292
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I'd just like to bring something to the attention of those people who are saying 'you can't have everything'.
Look through the books that came with the original game. Specifically, open up The Guild Wars Manuscripts, Book II (The Challenge) and go to chapter 1, page 8. Bit under halfway down the page you will find the heading:

'You Can Have it All'

Now, that section of the book is talking about skill acquisition, but please stop and think about this. This is one of the core tenets of Guild Wars, one of the things that separates it from other MMORPGs. The most important thing, I think, even more so than the 'no subscription fee' thing. The fact that you can do almost everything on one character, if you're willing to put in the time and effort.

The Survivor title deviates from this tenet for no good reason, and I see this as a bad thing.
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Old Dec 28, 2007, 04:57 PM // 16:57   #293
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When i started my main, KoaBD only had 1 rank, with the possiblity of getting 12 max titles. A year latter they increased the max rank to r6, with only 35 maxable titles. Right now i'm sitting at 29 max titles looking at either maxing out luxon, (un)lucky, wisdom or teasure hunter. All of these titles take way more time and money than survivor would. If I knew a year ago i'd be in the mess i am in, then i would have rerolled my main until i got it.
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Old Jan 01, 2008, 05:29 AM // 05:29   #294
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Resurfaced in the wake of the other resurrection of "change Survivor" topics. I think this one has the most well-reasoned arguments in favor of the change.
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Old Jan 01, 2008, 05:46 AM // 05:46   #295
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Bring in soft mode for those who want survivor title where there won't be 60 to 70 % of the mobs around and less drops.I rerolled my Monk once and some days regret it that was my beta Monk after all .The reason being she was shorter than Alesia but it wouldn't of mattered from the amount of short Monks I see today.I will never ever do this again to any of my chars.

Last edited by Age; Jan 01, 2008 at 05:54 AM // 05:54..
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Old Jan 01, 2008, 06:43 AM // 06:43   #296
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U gotta say tho, the old characters, have had access to a loooot more things than the newer ones. They've had a head start, as well lived through duping events, have had access to all the celebratory hats, get to get the birthday presents earliest, and hence when their value is at it's peak, get the rare items when they were at their highest value etcetc...

The way I see it, the arguments which dictate that: new characters shouldn't have old hats, nor should be compensated for early access to high end areas, cutting edge farming technique, or the newest birthday presents, are symmetrical to the arguments against old characters getting access to the survivor title.

The old characters have plenty to be grateful for.

amen?
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Old Jan 01, 2008, 10:30 AM // 10:30   #297
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I can't say I really agree Wu, though I see your argument. In my mind, there's a difference between missing out on a hat and missing out on a title. Hats are there for people who are around at the time, and are not really analogous to anything else. Hats are hats, in other words. Titles, however, all share certain characteristics. You get points by doing something. Get enough points, you get a title. Get a ridiculous amount of points, you get the maximum title.
The only differences are the survivor title and LDoA, both of which you can disqualify for. I'm not sure what could be done about LDoA, or even if something should be done about it; that is outside the scope of this thread. But survivor can be fixed, can be fixed easily, and there's no /real/ reason I can see that it shouldn't be fixed to be in line with the other titles. So far the only reason I've seen is to placate the people who already have deleted a character to get LS on their main, and while wishing no offence to those people, that isn't a real reason the rest of us should be denied.
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Old Jan 01, 2008, 01:27 PM // 13:27   #298
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Quote:
Originally Posted by Hanok Odbrook
Which is what I suggested previously. I am not in favor of changing the current Survivor title, even though about half of my total characters are from Tyria and I was not able to keep one alive long enough to get the title - even long before the title came about. However, I am not opposed to adding a new title for those who desire some kind of recognition for being able to achieve "surviving" status. I would just suggest to make it mutually exclusive with the Survivor title so characters who are true survivors cannot go for that title so long as they have a rank in the current one - even after they die.

There is a major point here that all the supporters for a change are missing. Sure it's still tough to gain that million+ XP even with "helpers" such as scrolls, repeatable quests, elite caps, et al. But the point of the Survivor title is that it was created for those who were able to do it with ZERO deaths, just as LDoA is a reward for the perma-pre characters. Everything else aside, players who have characters with deaths should not be able to share a title with players who have zero deaths - that defeats the original purpose of the title.

Again, let's just create a new title that anyone not eligible for the Survivor title can go for. In addition to that, I would also like to see further tiers in the current Survivor as I mentioned before, to reward those who still are going with zero deaths on a character.

Hanok Odbrook
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Who doesn't agree? Seriously?
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Old Jan 01, 2008, 09:15 PM // 21:15   #299
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Yea i think the best way to please every1 is to make a title Mutually exclusive to LDOA and Survivor.

Make a new thread someone?
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Old Jan 01, 2008, 09:33 PM // 21:33   #300
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Quote:
Quote:
Originally Posted by wu is me
U gotta say tho, the old characters, have had access to a loooot more things than the newer ones. They've had a head start, as well lived through duping events, have had access to all the celebratory hats, get to get the birthday presents earliest, and hence when their value is at it's peak, get the rare items when they were at their highest value etcetc...

The way I see it, the arguments which dictate that: new characters shouldn't have old hats, nor should be compensated for early access to high end areas, cutting edge farming technique, or the newest birthday presents, are symmetrical to the arguments against old characters getting access to the survivor title.

The old characters have plenty to be grateful for.

amen?
my god (deity of choice) i agree with him/her for once.

will wonders never cease

CHEERS
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